If the next card turned is equal to, or lies outside the first two cards, then the player loses, and his bet is added to the pool. Naturally, the best deal you can get is an Ace and a Two — Acey Deucey! If the first two cards are consecutive, such as a three and a four, then they are laid to one side, and the Dealer lays out another two cards for the player. If the first two cards are a pair, then the player bets whether the next card turned will be higher or lower.
If the next card is the same, the player must double their bet. If at any time the pool runs out of chips, each player is required to replenish it with one chip from their stack. The games ends when you get sick of it, and the winner is, of course, the player with the largest stack of chips. Ante to the play — In this variation, the player antes up one trip before his cards are turned. If he passes, he renounces his bet, and loses it to the pool.
This keeps things ticking over. These are all just minor variations you can sought out for those anomalies which come up, like pairs and matching cards show up. Multiple Decks — You can also play Acey Deucey by combining two decks. This is common in the United States, and works better when there are more players.
Splitting Pairs — Another variation allows you to split pairs, with each one played as a separate hand, like in BlackJack. The player must ante up for the second play, and each card in the pair has another card dealt out against it. The player may treat each one differently, betting as high or low based on the merits of each hand.
Aces — In these variations, special rules surround the Aces. When an Ace comes out as the second card, it is always a High Ace. We do not host any torrent files or links of Absolute Acey Deucey Backgammon on rapidshare. All Absolute Acey Deucey Backgammon download links are direct Absolute Acey Deucey Backgammon full download from publisher site or their selected mirrors.
Avoid: games oem software, old version, warez, serial, torrent, Absolute Acey Deucey Backgammon keygen, crack. Consider: Absolute Acey Deucey Backgammon full version, games full download, premium download, licensed copy.
PGN and EPD files, print diagrams or whole games , create your own books, copy and paste games to the Clipboard, and analyze positions or even entire games. It also features timing clocks for speed matches, A neural net-based backgammon program with attractive graphics, animated pieces, most easy to use interface and many features like: match play, doubling cube, undo last move, let computer recommend moves, rollout One of the most popular logic games is Checkers.
There are many variations of this game. We offer you an implementation made according to the rules of Russian Checkers. Rhumb Line, original 2-player strategy game of observation and placement on a compass rose board. It can be played by two, three or four players all of who share the same goal - to Play games using electronic dice.
From 1 to 3 dice. Backgammon Variants American Acey-Deucey. Setup: Each player starts with fifteen checkers off the board. The players enter their checkers in the opponent's home board, then bring them around the board as shown in the diagram below.
Object: The object of the game is to move all of your checkers around the board to your own home table and then bear them off. The first player to bear off all of his checkers wins the game. To start: Each player rolls one die and the higher number goes first.
That player then rolls both dice again to begin his first turn. Entering checkers: You enter a checker by placing it on a point in the opponent's home board corresponding to a number rolled. For example, if you roll , then you enter one checker on the opponent's six-point and one checker on his three-point. Once you have entered one or more checkers, you may use subsequent rolls to move those checkers forward, to enter more checkers, or both.
Movement: The roll of the dice indicates how many points, or pips, the player is to move his checkers. The following rules apply: A checker may be moved only to an open point, one that is not occupied by two or more opposing checkers. The numbers on the two dice constitute separate moves. For example, if you roll 5 and 3, you may move one checker five spaces to an open point and another checker three spaces to an open point, or you may move the one checker a total of eight spaces to an open point, but only if the intermediate point either three or five spaces from the starting point is also open.
Doubles are played twice. For example, a roll of means you have four sixes to use. You must use both numbers of a roll if possible, or all four numbers in the case of doubles. If you can play one number but not both, you must play the higher one.
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